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Art: 3D

I've recently felt the urge to update this journal with a load of artwork from the last year or so that I never got round to posting online for one reason or another. First of all I'm going to post some of the 3D models I created in Maya while I was learning the program between October 2008 and summer 2009. I taught myself from books, websites and video tutorials.

This is the first thing I created using the polygon modelling tools. I had an idea for a little house inside a tree stump that would be inhabited by bird or animal characters, and this is the bedroom. It's very simply built, but I think it still looks cute. :) I did some modelling of the outside of the treehouse too, but never finished it.

After this I worked on a number of different projects to get more familiar with the processes. I don't have any pictures of these and currently don't have Maya installed so I can't get any, but most were unfinished and pretty crappy anyway.

One of the projects I spent the most time on was a high-poly character who I took through the whole process of modelling, texturing and rigging. I spent a solid month on her. She's far from perfect, but this was by far the most complicated and difficult thing I took on and I learned so much from it. I can't recall the poly count but I think she's somewhere between 3,500 and 4,000 (the kind of size you'd expect in a Playstation 2 game character).

Orthographic views of the model, and the texture maps created in Photoshop:

Textured, rigged and posed:

After that I spent a lot of time working on an environment, an alley scene lined with little stalls and filled with props. The design was inspired by Treasure Town in the animated film Tekkonkinkreet, and the idea was to build it all pretty low-poly but with rich, colourful textures and lots of interesting little details. I have yet to do about 99% of the texturing. :P

This is a quick render of the row of buildings along one side of the alleyway:

And this is one of the stalls lining the alleyway:

I built a few other stalls and lots of props including cash registers, counters, signs, lanterns, vending machines, bench, telegraph pole, crates etc. I don't have shots of them but they're still untextured so don't look very interesting.

One of the bigger props was this Piaggio Ape van. It's my absolute favourite model because it has the first really good texture I created, and it's a really efficient model (only 600 polys). Most of the detail is an illusion created by the texture. :) I created my own spatter brushes in Photoshop for the mud sprayed on the van. Some details (e.g. the lights and the tyre treads) were adapted from photographs, but most of the texture was hand-drawn in Photoshop.

These candy machines are also very low poly with extra detail created by shading etc in the textures. The candy was taken from photo images and the rest was drawn by hand.
One of these days I'll go back to Maya and carry on the alleyway scene. 3D modelling is very enjoyable and it's very rewarding seeing an object 'come to life' on the screen. :)



( 6 comments — Leave a comment )
(Deleted comment)
Nov. 18th, 2010 09:18 pm (UTC)
Thank you so much! :D

I think the texture on the van may be a higher resolution than you would get in-game... but I can't remember. The candy machines are a typical in-game res though. It's awesome doing textures, but it takes sooo long.
Nov. 18th, 2010 12:38 pm (UTC)
Wow, I am speechless. I can see how much dedication you've put into this :O The girl is extremely cute, so is the room.
But my favourite is the van. It is awesome and looks like a photo rather then a model.
Nov. 18th, 2010 09:21 pm (UTC)
Thank yooooou! :3 I'm proudest of the van too. I spent forever on the texture but it was the first time I realised I can actually do a good job of it. The texture on the girl is pretty half-assed in comparison.
Nov. 18th, 2010 07:37 pm (UTC)
Bunny = awesome.
Nov. 18th, 2010 09:22 pm (UTC)
Amy's awesomeness > Bunny's.
Nov. 18th, 2010 09:28 pm (UTC)
Lies! Don't make me set the underpants gnomes on you...
( 6 comments — Leave a comment )